Why learning shouldn’t come with instructions.
“When the familiar becomes this sort of alien world and you can see it fresh, then it’s like you’ve gone into a whole other section of the file folder …
Flow, video games, and how we can make learning more captivating
How to fail without feeling like a failure
"The title only works if your product can change the world—or at least a significant part of it." Guy Kawasaki
When to have grit and when to quit
How to help kids use good decision-making processes
Generalize, then specialize
Helping kids find their unique knowledge stack
Video Games, Screen Time, and Thinking Hacks
Why Learning Shouldn’t Come With Instructions
Beyond points, badges, and leaderboards.